one of the most notable and interesting new additions to the game is the new "nitrous slurper" system, which allows the player to upgrade their car with nitrous oxide at a garage. nitrous oxide has the ability to push your car up to five times its normal speed.
the game's original soundtrack has the base theme composed by carl sentance. unlike the game's soundtrack, the game's pc version has the original soundtrack composed by cris velasco, who was also the main composer for need for speed: most wanted.
during the game's development, there were plans to bring back returning characters from need for speed: most wanted to the game. the in-game ecar data, revealed by black box, shows that the list of returning characters include:
chris curran (lead game designer for need for speed) came up with the idea to make a story sequel to most wanted instead of a reboot or sequel to shift as he felt that shift was not a great game in terms of visual and gameplay improvements.
in june 2005, the company announced need for speed carbon, a "full-throttle street racing sequel" to need for speed: most wanted, which is to be released for the playstation 2. most wanted 2 will offer more extensive car customization than in the previous game, more races, and "a wider open-world environment".
players take part in illegal street races that focus on different styles of races, utilizing a variety of licensed real-world cars (available at the time of the game's development and release) that can be upgraded and customized with new parts, while contending with the involvement of the police in their efforts to impede the player. racing events focus on competitive races with other drivers on circuits or point-to-point routes, checkpoint races, and races involving sprints or drifting (the latter being absent in its predecessor), with players able to use nitrous oxide and speedbreaker whenever needed - either to help win races or get out of tight spots - both of which recharge over time. 3d9ccd7d82